My take on why mmo;s are failing
Posted: Thu Jun 19, 2014 11:31 pm
the gameplay for the most part is getting more and more linear in the main story quest plots .. and there mostly utter crap
there been released far too soon due to release deadlines and is there full of bugs which players find unaceptable there gonna leave the game fast .. this is a huge and incompetent error by games companies these days
idiot proof quest markers make most quests very boring to do and its no challenge at all
there are zero consiquences to been killed .. ppl should loose exp on a death
but the BIGGEST reason there all failing in my own opinion is you can max lvl rush with quest .. the older mmos that ppl remeber and love such as everquest 1 and Daoc forced players to group in order to get exp at a decent rate ,,this in turn helped to bond a comunity and players to meet and have fun together ..this lead to ppl not minding grouping as it was almost always fun to do so .. yes you always came across a few cockends .. but they soon got a bad rep and ppl wouldnt group with them
in a fair few cases they put too much effort into pvp and hardly any into the pve .. bad mistake ..pve is the early game if it sucks ppl will again leave .. and turn it around lots of effort onto the pve and hardly any into pvp .. usually makes for a crap end game or max lvl content
mmos such as wow and rift wich are basically loot orientated mmos have zero interest for me anymore .. you basically get a pvp game thats a joke like in wow and then run the same few dungeons about a billion times to get better loot .. no thx
and thats it really in all honesty they need to take a step back in time and make ppl group up again .. dont release a game till its finished and put effort into both the pve and pvp ...they need to kill off the idiot proof questing crap as well ... then maybe an mmo will have a chance ... if the babies from games such as wow scream about it well fuck em tbh that game is why the mmo is in the state its in today and a more hardcore group orientated mmo .. would i belive have a place in the marked
what do you guys think ?
there been released far too soon due to release deadlines and is there full of bugs which players find unaceptable there gonna leave the game fast .. this is a huge and incompetent error by games companies these days
idiot proof quest markers make most quests very boring to do and its no challenge at all
there are zero consiquences to been killed .. ppl should loose exp on a death
but the BIGGEST reason there all failing in my own opinion is you can max lvl rush with quest .. the older mmos that ppl remeber and love such as everquest 1 and Daoc forced players to group in order to get exp at a decent rate ,,this in turn helped to bond a comunity and players to meet and have fun together ..this lead to ppl not minding grouping as it was almost always fun to do so .. yes you always came across a few cockends .. but they soon got a bad rep and ppl wouldnt group with them
in a fair few cases they put too much effort into pvp and hardly any into the pve .. bad mistake ..pve is the early game if it sucks ppl will again leave .. and turn it around lots of effort onto the pve and hardly any into pvp .. usually makes for a crap end game or max lvl content
mmos such as wow and rift wich are basically loot orientated mmos have zero interest for me anymore .. you basically get a pvp game thats a joke like in wow and then run the same few dungeons about a billion times to get better loot .. no thx
and thats it really in all honesty they need to take a step back in time and make ppl group up again .. dont release a game till its finished and put effort into both the pve and pvp ...they need to kill off the idiot proof questing crap as well ... then maybe an mmo will have a chance ... if the babies from games such as wow scream about it well fuck em tbh that game is why the mmo is in the state its in today and a more hardcore group orientated mmo .. would i belive have a place in the marked
what do you guys think ?