Dragon Raid Rules
Posted: Mon Apr 28, 2003 4:03 pm
(in public section because not everyone coming is alliance)
Tactics:
We'll split into 4, one suicider, as the dragon starts to return to its mound we'll charge in, pet spam, cast anything you want as long as your under it's belly.
ressers maintain a good distance - we will assign 2 groups on add control, keep those elders from killing everyone
if you get ported get running back (sw to the dragon from the portal spot).
Basically, same as the one Lox/Ocond did.
Lotto:
The stones will be split evenly between the groups - one skill, one respec. (we should have between 15 and 20 groups so that should work - if we have only 12 groups and somehow manage to win it'll be 2 of each per group, if we have more than 20 it's gonna get fun)
These will be given out by myself and methos to the group leaders (I'll be taking names of group leaders + members at the start, this may take some time I'm afraid but it'll be needed for a smooth lotto)
Once all these stones have been given out (along with a bonus non-100% drop for every group!), the remainder plus the 100% dragon drops will be placed into a lotto.
This lotto will run as follows:
Each group leader will /random 100 standing next to myself. I'll hand out career stones to the top X, then realm respec stones, then the 100% drops.
e.g. if we have 20 groups that leaves 5 career, 5 realm, 4 drops.
The top 5 rollers will get a career stone for their group.
The next 5 a realm.
The next 4 the drops (I'll announce the order of these before the /random so there's no possibility of cheating)
If there are 15 groups we will have 20 stones and 4 drops. In this case (or similar cases) I will combine the stones to give the top rollers a 'double prize' of career+respec.
e.g. 9 winners of 2 stones, 1 wins a career, 1 wins a realm, 4 win uber drops.
If we have more than 25 groups I'll be surprised and we'll have to lotto for _all_ the stones. But this is unlikely.
Tactics:
We'll split into 4, one suicider, as the dragon starts to return to its mound we'll charge in, pet spam, cast anything you want as long as your under it's belly.
ressers maintain a good distance - we will assign 2 groups on add control, keep those elders from killing everyone
if you get ported get running back (sw to the dragon from the portal spot).
Basically, same as the one Lox/Ocond did.
Lotto:
The stones will be split evenly between the groups - one skill, one respec. (we should have between 15 and 20 groups so that should work - if we have only 12 groups and somehow manage to win it'll be 2 of each per group, if we have more than 20 it's gonna get fun)
These will be given out by myself and methos to the group leaders (I'll be taking names of group leaders + members at the start, this may take some time I'm afraid but it'll be needed for a smooth lotto)
Once all these stones have been given out (along with a bonus non-100% drop for every group!), the remainder plus the 100% dragon drops will be placed into a lotto.
This lotto will run as follows:
Each group leader will /random 100 standing next to myself. I'll hand out career stones to the top X, then realm respec stones, then the 100% drops.
e.g. if we have 20 groups that leaves 5 career, 5 realm, 4 drops.
The top 5 rollers will get a career stone for their group.
The next 5 a realm.
The next 4 the drops (I'll announce the order of these before the /random so there's no possibility of cheating)
If there are 15 groups we will have 20 stones and 4 drops. In this case (or similar cases) I will combine the stones to give the top rollers a 'double prize' of career+respec.
e.g. 9 winners of 2 stones, 1 wins a career, 1 wins a realm, 4 win uber drops.
If we have more than 25 groups I'll be surprised and we'll have to lotto for _all_ the stones. But this is unlikely.