About Version 1.60c ..! test :)

General stuff about WAR or any other games we play. Post and say hi!

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Brerras
Oatcake
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Joined: Fri Jan 10, 2003 2:44 pm
Location: Greece

About Version 1.60c ..! test :)

Post by Brerras »

NEW THINGS AND BUG FIXES

- Randomly generated items have had their bonus points increased across the board, to make them more competitive with Spellcrafted items. In general Spellcrafted items have a huge benefit in customizability, while randomly generated items can have bonuses that, while individually nice, do not perfectly suit any one character. The higher bonus points will allow items to be generated that may have 3 bonuses that are worth using, even though
the 4th may not be perfectly tuned for a given character. High level monsters (70+) get even more bonus points, and random object drops from "epic" monsters now get a quality bonus as well. This should greatly reduce the chance of high level and boss monsters from dropping undesirable items, and produce some variety from existing spellcrafted templates.

- The Ballista damage bonus has been substantially increased against enemy siege weapons.

- Now, when you use any timer-based ability, spell, or combat style that has a timer, the spell/ability/style hotkey on your quickbar will now "gray out". It will pop back into color mode once it's reusable again.

- You can now run two instances of Camelot on one computer in full screen mode. The 1.60b implementation of this feature required that both instances be in windowed mode. Now you can do the same in full-screen mode.



MINSTREL CHANGES

- All Minstrels now receive evade III at level 30.

- Minstrels now receive Danger Sense, Distractions, Climb Walls, and Safe Fall I - V by specializing in their Stealth skill. They receive these abilities at the same spec levels that Infiltrators do.

- The Hit Point Buffer song that was added in 1.60b has been changed to a shoutable chant, and reduced the HP values that are absorbed, since offense is no longer sacrificed. This should allow some extra flexibility in the tactics used by Minstrels while chanting this effect.



CRAFTING NOTES

- Wizened wood for Alchemy is now spelled correctly.

- The last two material types of the Wrought Jewelry Box for Midgard have been correctly set to 825 and 925 skill.

- Dropped timer for creating potions so that they are half of what they currently are.

- Shifted the 1000 skill potions/poisons down one rank so they show up while alchemists are skilling up in the 900 range



CLASSIC CAMELOT WORLD NOTES

General Quest Notes

- All three home cities have arranged for an officiant to perform weddings. Please see either Gilby, Ardkill or Dillion to find out more about a wedding ceremony.


Midgard Quests

- Dark Places of the Soul - Rumor has it that a woman in Fort Atla by the name of Idona has happened upon some mysterious information. Perhaps you should visit her.


New Hibernian Quest

- The Broken Seal(level 24): Druid Tobryn has been studying the koalinth near Tir Urphost. He is making quite a fuss about his findings. Pay a visit to Druid Tobryn in Tir Uphorst to find out what all the commotion is.


Realm v. Realm - Frontier Keeps

We have added an experience reward for 2 level ranges outside of the battleground. They are 35 to 40 and 40 to 45. In order to receive the experience reward you must take a merchant keep in an enemy frontier after it has been controled for at least 45 minutes. You must do this once for each level range.

After taking the keep, if you meet the minimum realm points for that level range, you may go to the medal NPC in the capital cities and receive your Medal of Valor.

Minimum Realm Level:
35-40 Realm level 2 rank 0
40-45 Realm level 2 rank 5

Once the medal is in a players posession, it can be taken to the NPC in the capital cities that accepts the bettleground medals. Again, a significant experience reward will be given.

In order to receive the medal and hand the medal in for experience, you must be within the appropriate level range. The medals cannot be saved for use outside of the level ranges listed above, and you can only receive each medal and experience reward only once.


Albion Monsters

- The Ellyl and Ravenclan Giants located in Pennine Mountains have decided to send settlers to various places in Llyn Barfog. These explorers have taken their treasure and equipment along for the journey to aid them in their relocation.

- The Arawnites, Hollow Men, Cyclops and Bwcas of all types have decided to send bands of explorers into Lyonesse to discover new grounds to set up camp. Hoping that the new lands will prove safer to their kind, all of the worldly possessions of these monsters have been sent with the exploring bands.


Item Notes

- The Avernal Malison Flail should no longer display that it is left-hand wieldable.



SHROUDED ISLES WORLD NOTES

Dungeon Notes

- Krondon: The spell effects used in the Orylle and Orshom Brond encounter have been greatly reduced to improve framerates.

- Tuscaren Glacier: The spell effects used in the King Tuscar and Queen Kula encounter have been greatly reduced to improve framerates.


Item Notes

- The frosty skeletts in Midgard should now be dropping equipment for the appropriate realm.

- Devmer's Holding Robe and Stolen Robes of an Ancient Friar in Albion should now have the appropriate sell value.

- Thrawn ogre thrashers in Albion should no longer be dropping a bonedancer staff.

- The following cloaks in Hibernia can now be dyed: Darkened Vine Cloak, Phosphorescent Cloak, Verdant Cloak, Braided Ivy Cloak and Shadowed Blackthorn Cloak.

- Itchy Wool Gloves (Hibernia) had the +6 power bonus reduced to +5 power. Players are able to receive these gloves at level 9, but the previous level of bonuses was preventing their use until level 10.

- The Grim Ward Ring (Albion) can now be equipped.
Bleri McThrust
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Post by Bleri McThrust »

With Evade III already removed from Mincers :(
Bleri McThrust - Pole Armsman DAoC
Playing Skyrim

Steam id - Bleri / bpbill
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Fingoniel
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Post by Fingoniel »

ach they'll be ok I think :)

the improved shouts, ablative chant (usable whilst fighting! yay!) and the stealth stuff is cool :)
Mortal puppet of Flimgoblin
Captain of the Humberton Blackguard
Gribz0r
Wensleydale
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Joined: Fri Jan 10, 2003 9:13 am
Location: Belgium

Post by Gribz0r »

The new monsters in Barfog is a nice idea. Now you can hunt them for items without being raped all the time. Still Barfog has no monsters for the level range 30-40. You can do Undead Monks and then need to leave untill you are 40+ for toads and feeders.

The new mobs in Lyonesse, hmm, the place is already very crowded, so where to put em :)

And when do Armsmen get something?
DAoC Europe: Retired - DAoC US: Retired
EvE Online: Retired - Warhammer: Retired
WoW: Retired
Playing: Minecraft (sue me)
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